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Raising Sam: Spin, Speak, Speak (HKPOLYU)

Interactive Design

-Individual Final Year Project-

As dual-income households become more common in HK, grandparents often care for grandchildren while parents are busy earning daily bread, leading to clashes over values and parenting stress, with poor communication and limited family time as frequent problems.

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👧🏻Interviewees: 

30 (15 parents & 15 grandparents)

✏️Topic: 

Intergenerational Communication (esp. Hong Kong & China)

🎲Final Form: 

Board Game (For enhancing family communication and mutual understanding about child-rearing)

⏰Timeline & Status: 

1 Year, Shown in Jun 2024

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This creation is to enhance communication and mutual understanding about child-rearing between parents and grandparents.

In the game, players collaboratively raise a character named Sam, making decisions and instilling values using Penalty and Merit cards that represent their beliefs. Winning is secondary; rather, the game's purpose is to foster dialogue, enjoy shared moments, and appreciate each participant's positive intentions for the child's development.


POLYU Design Show 2024 (Click here for more info.)

Process of coming up a feasible design 5 - Outcome

Final Presentation

Project video

Project Description

Project Description

Project Description

Project Description

Project Description

Photo taken in front of my booth w/ my supervisor at 2024 PolyU Design Show

Process of coming up a feasible design 1

Process of coming up a feasible design 2

Process of coming up a feasible design 3

Process of coming up a feasible design 4

Demo & Prototype 2

Process of coming up a feasible design 5 - Outcome

Final Presentation

Project video

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